• Content


  • 15 December 2020
  • 16 December 2020

The Booster, now in its 4th edition, is a unique springboard for innovative filmmakers with an immersive 3D/XR project in development.

The Booster is a program with an intensive, small-group, hands-on training led by international experts to master the art of pitching, get the latest insights & trends for the XR contents, industry and market, be at the forefront of the XR technologies and learn how to develop and finance a XR project.

The Booster also offers its participants the opportunity to pitch their project to a jury of potential partners, co-producers, distributors and film funds, network in many socials, ...

Previous editions gathered projects coming from USA, Canada, Brazil, Colombia, Chile, France, Germany, Spain, Belgium, Poland, Austria, Ukraine, Russian Federation, Kenya and Philippines.

Virtual edition

2020 is a peculiar year. This year, the The Booster will be 100% virtual, and spread out over 3-4 weeks.
More information soon. Stay tuned.

Important documents

You’ll find below the Call for Projects and the Regulations for The Booster 2020. The Call for Projects describes the scope of The Booster and, gives important dates.

Overview of the regulations


To be eligible to participate to The Booster, the candidate Producer must be at least one of the following:

  1. An experienced S-3D/XR producer (for any of the types of contents listed in Article 4).
  2. An experienced 2D producer who would like to make the often-difficult transition to S-3D / XR for some of his projects.
  3. A person with a limited experience in production, but with a demonstrated artistic ability, such as a director or an artist.

The candidate Producer must demonstrate, at the time of submission of his project, his proficiency in English, both oral and written. The Organizers reserve the right to decline a Producer if his proficiency in English is not sufficient to present his project.

The Booster is exclusively dedicated to projects for stereoscopic-3D (S-3D) immersive contents.
Three categories of immersive S-3D contents are of primary interest:

  • contents that are intended for theatrical release;
  • contents that are intended for XR devices/platforms/experiences;
  • contents that are intended for immersive experiences/installations.

All contents must also have significant international sales potential.
Gaming experiences are not eligible to The Booster.


Special Virtual Edition fee: 150€ (+VAT)

Please read full regulations

Key dates

Issuance of the Call for projects: 8 June 2020
Deadline for submitting projects: 19 October 2020
Notification of acceptance/rejection: 30 October 2020


Private masterclasses (including an overview of trends and the XR market, camera/software technical intervention & creative producer approach), pitching training sessions, and a pitching session.

Please, note that the organizers reserve the right to make changes to the program at any time. Please consult it periodically.


The Financiers are selected by the Organizers and the Coordinator.

In previous editions of the The Booster, the Financiers represented companies such as Atlas V, AS Media Consulting, Creative Europe, Demute, Digital Golem, Diversion Cinema, DV Group, Cassette for timescapes, Entertainment One, Film Fund Luxembourg, Infinity Festival, INVR.SPACE, Impulse Brussels, Les Films de la Récré, MK2 VR, Nexus Forward, Neotopy, nWave Pictures, Okio Studio, Potemkino, RedBull Media, SC Films, Scope Invest, Screen Brussels, Sola Media, Umedia, VRrOOm, VR Society, Wallimage Creative and WideVR.

The names of the Financiers will not be made publicly available until the start of The Booster, during Stereopsia.