In 2018 VR landed on a deserted soil full of disillusionment. Apparently, non-commercial use appeared to be not so profitable as it was considered by the vast majority of VR developers. Exceptions included a few titles like Beat Saber. No one wants to flush money down the drain. Who on earth wants to invest money in something that is not worthwhile any further? But is this the end of VR industry?
In 2019 our world giants, Facebook and Apple, got a grip and headed for new investigations in both VR and AR. That might be a deal-breaker for VR. Further on, its market offered us VR corporate training and cutting-edge developments and programs created inclusively for medical, school or enterprise use.