2020 is a peculiar year. This year, the The Booster will be 100% virtual, and spread out over 3-4 weeks.
More information soon. Stay tuned.
You’ll find below the Call for Projects and the Regulations for The Booster 2020. The Call for Projects describes the scope of The Booster and, gives important dates.
Overview of the regulations
To be eligible to participate to The Booster, the candidate Producer must be at least one of the following:
- An experienced S-3D/XR producer (for any of the types of contents listed in Article 4).
- An experienced 2D producer who would like to make the often-difficult transition to S-3D / XR for some of his projects.
- A person with a limited experience in production, but with a demonstrated artistic ability, such as a director or an artist.
The candidate Producer must demonstrate, at the time of submission of his project, his proficiency in English, both oral and written. The Organizers reserve the right to decline a Producer if his proficiency in English is not sufficient to present his project.
The Booster is exclusively dedicated to projects for stereoscopic-3D (S-3D) immersive contents.
Three categories of immersive S-3D contents are of primary interest:
- contents that are intended for theatrical release;
- contents that are intended for XR devices/platforms/experiences;
- contents that are intended for immersive experiences/installations.
All contents must also have significant international sales potential.
Gaming experiences are not eligible to The Booster.
Special Virtual Edition fee: 150€ (+VAT)
Issuance of the Call for projects: 8 June 2020
Deadline for submitting projects: 19 October 2020
Notification of acceptance/rejection: 30 October 2020
Private masterclasses (including an overview of trends and the XR market, camera/software technical intervention & creative producer approach), pitching training sessions, and a pitching session.
Please, note that the organizers reserve the right to make changes to the program at any time. Please consult it periodically.
The Financiers are selected by the Organizers and the Coordinator.
In previous editions of the The Booster, the Financiers represented companies such as Atlas V, AS Media Consulting, Creative Europe, Demute, Digital Golem, Diversion Cinema, DV Group, Cassette for timescapes, Entertainment One, Film Fund Luxembourg, Infinity Festival, INVR.SPACE, Impulse Brussels, Les Films de la Récré, MK2 VR, Nexus Forward, Neotopy, nWave Pictures, Okio Studio, Potemkino, RedBull Media, SC Films, Scope Invest, Screen Brussels, Sola Media, Umedia, VRrOOm, VR Society, Wallimage Creative and WideVR.
The names of the Financiers will not be made publicly available until the start of The Booster, during Stereopsia.